Plot every move for your three-player squad, then hit execute. Both sides resolve at the same time — no reflexes, just better planning. One hit and you're out.
| Objective | — |
| Hostiles | — |
| Turn par | — |
| Turn limit | — |
Both squads went down inside the same five seconds. Nobody holds the field, so this attempt doesn't score — the mission resets on a fresh field and your run carries on.
Your rating rewards finishing under par with everyone still standing. Fail a mission and the run ends.